This chapter describes how you can author wired movies and sprite animations using the sprite media handler. You use the functions provided by the sprite media handler to create and manipulate a sprite animation as a track in a QuickTime movie. You can also use the functions provided by the sprite media handler to create and manipulate a wired sprite movie, with various types of user interactivity.
The chapter is illustrated with code snippets from the sample program, QTWiredSprites.c , which is listed in full in Appendix C.
This chapter also discusses briefly some of the new authoring features provided in QuickTime 4.
The chapter is divided into the following major sections:
For more conceptual information about the sprite media handler, refer to Chapter 2, "The Sprite Media Handler." For API reference information about the constants and functions available to your application, refer to Chapter 8, "Sprite Media Handler API Reference."
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